![]() ![]() By the completion of this video tutorial for Anime Studio Pro 9 from Smith Micro, you will be comfortable with the location and application of the tools available in this software. Working files are included, allowing you to follow along with the author throughout the lessons. It all comes together with a project that you will work through with the author, applying each of the techniques he has taught, and learning even more along the way. You will cover drawing in Anime Studio Pro, creating and controlling bones, rigging, animation, and adding special effects. Mark begins with a quick tour of the interface to let you get familiar with the palettes and layout of the program, and then quickly moves onto applying those tools. Anime Studio has a revolutionary bone rigging system that combines with super realistic animation which allows you to achieve amazing results, and this tutorial will show you how! Designed for the absolute beginner, you do not need any prior experience in Anime Studio, or animation, in order to learn how to use this software. Increasing the Start Downsample can speed up the results, but reduces the resolution of the tracking results, which may negatively impact accuracy.In this Anime Studio Pro 9 training course expert trainer Mark Bremmer shows you to how apply the tools in this software to create professional quality animations. Start Downsample: By default the tracking algorithm starts with the first downsample, skipping the full resolution image, which makes it less susceptible to being misled by noise in the image.More downsamples can improve the results, but will take longer to calculate. You can create multiple levels of downsampling, and the algorithm will be calculated for each downsample level. Downsamples: Optical Flow can only track movement smaller than one pixel, so before the tracking algorithm runs, the image must be downsampled.The results of all iterations are averaged, so more iterations will give a more accurate result, but will also take longer to calculate. Iterations: The number of times the tracking algorithm is performed.If the blur is calculated incorrectly, trial and error can be used to see if changing sigma improves results. Changing the Sigma can affect the result. Sigma: A value in the algorithm used for tracking, that alters the way it tracks.Window Size: The number of pixels surrounding the current pixel that is scanned to calculate the motion of the current pixel.These advanced settings let you adjust how the movement in the frame is tracked. The amount of blur applied to each pixel is based on the speed at which it is moving. Motion blur is calculated by tracking the movement of every pixel in the image using optical flow techniques. Fewer samples will be faster to render but may introduce visible banding in the motion blur. A higher number of samples will result in a higher quality motion blur. Samples: Motion blur is constructed by sampling the position of the layer over multiple frames.For realistic motion blur this is best kept to half the value of the shutter angle. This can be used to offset the blur in front or behind the object. Shutter Phase: Positions the blur in relation to the moving object.The shutter angle simulates the amount of time a real camera shutter is open. You can turn off motion blur and slowdown the path if you are not rendering animation. Switch to the effects tab and type blur to see all of the options at your disposal. Once the footage you want to add motion blur to is situated in the timeline, the first step is to select which blur effect you want to use. Shutter Angle: A larger shutter angle will create more motion blur. In export setting there is an option to turn off motion blur. How to add motion blur in Premiere Step One In Premiere, you have a few different options for motion blurring. ![]() If you select Custom, the following settings will become available. ![]() Custom: Allows you to manually specify the settings used for the effect.This allows the motion blur to exactly match any 3D motion blur created by animation within the composite shot. Comp Settings:* Uses the same settings used by the composite shot, which are found in the Advanced tab of the composite shot Properties.Mode: Choose the method used to calculate the blur.This can be very useful for animation or for adding exaggerated motion blur to a live action shot. Motion Blur uses optical flow techniques to identify movement in the contents of a layer and apply artificial motion blur based on the distance specific features travel from one frame to the next. ![]()
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